Konami has just released Metal Gear Solid Delta: Snake Eater on PC. From the looks of it, Konami went greedy with its pricing, making it one of the first games to cost €80. An €80 price tag means higher expectations. And for a game at that price, Metal Gear Solid Delta: Snake Eater is a huge embarrassment.
Now I want to make it crystal clear that I'm not solely talking about the game's performance. From my initial tests, the game appears to run fine on the NVIDIA RTX 5090. Metal Gear Solid Delta: Snake Eater is powered by Unreal Engine 5 and uses Lumen. Lumen is a form of Ray Tracing. So, to game at 4K/Ultra, you'll need DLSS Quality. If you believe you can run Ray Tracing at Native 4K/Ultra on an NVIDIA RTX 5090, you are a complete idiot.
I've included a video below, showing the first 15 minutes of it. To capture this gameplay footage, I used an AMD Ryzen 9 7950X3D
with 32GB of RAM, an NVIDIA GeForce RTX 5090 Founder's Edition, Windows 10 64-bit, and the NVIDIA GeForce 581.15 WHQL driver
We'll talk more about the game's performance in our upcoming PC Performance Analysis. But, as I said, when a publisher sets an €80 price tag, we have higher expectations. And, sadly, MGS Delta: Snake Eater is not the most optimized UE5 game. So, it makes no sense to ask for a premium price when the game is not the most optimized game. At least in my opinion. Plus, the game suffers from other major issues, too.
For starters, the legacy code runs behind this remake. In other words, this isn't a fully fledged, built from the ground up, remake. Instead, it relies on the game's legacy code. As such, it suffers from some legacy issues that the devs have not fixed.
Due to its legacy code, the game is locked at 60FPS. As I've previously reported, you can unlock the framerate on PC, but the developers should have done this themselves. We shouldn't be relying on modders. Again, this is an 80-euro game, so there is no excuse here. If you're going to raise a game's price, you should also raise its quality.
Another issue is the fact that the game does not seem to support VRR. As such, it does not look THAT smooth on PC (compared to other games that support VRR). It still looks and feels better than consoles. But that's a completely different thing. Not only that, but there is no ultrawide support.
Now, while the game supports NVIDIA DLSS and AMD FSR, it does not support Frame Gen. Since this is a GPU-heavy title, it would greatly benefit from Frame Gen. And I know some hate Frame Gen. However, it's inexcusable for an 80-euro game not to support it from the get-go. Again, it all comes down to the game's price. If this were a €50 game, I wouldn't have any issue with the lack of it. When you're asking for a premium price, we demand premium features. Plain and simple.
The good news for KB&M users is that the game works like a charm with keyboard and mouse. So, that's at least a positive thing. Konami did not use Denuvo in this game. This could be a double-edged sword. Still, this is something that some PC gamers may appreciate.
All in all, Konami shows why gamers are against new games costing over 70 euros. This isn't more "optimized" or "polished" than the previous triple-A €70 games we've been getting these past couple of years. So, dear devs. If you want to charge €80 for your PC games, you should make sure they are greatly optimized and have lots of PC features. Otherwise, no one will ever recommend buying your game at that price!